
Simon Jax
Gallente Freedom Guard Curse Alliance
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Posted - 2007.03.15 22:28:00 -
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Um. From the looks of things the Drake and Hurricane are both able to tank and out DPS their Tier 1 counterparts (Ferox and Cyclone). I can see where the oft-seen NOS setups could push the Myrmidon over the edge into disproportionate overpoweredness, but otherwise I fail to see why it shouldnÆt be a better all around ship simply due to the fact that it is the Tier 2 ship.
If tier 2 ships arenÆt supposed to be better in some way then why do they cost so damn much more? Again, IÆm intentionally glossing over the NOS issue, after which the Mega can indeed be set up to outlast the Domi. Likewise with the Maller vs. Arbitrator, the Thorax vs. the Vexor. Glossing over the nano-gank setups the Tempest would put the hurt on the Typhoon, likewise the Rupture has the better of the Stabber.
It looks more to me that there are specific setups, NOS and Nano, that are pushing tier 1 ships over the edge to beat out their tier 2 counterparts, not their intended place. Tier 2 is intended to have advantages over tier 1.
From the look of your Brutix/Myrm comparisons youÆd need half again as many combat skillpoints to fly the Myrm as you would the Brutix. At the very least run the numbers with T1 Heavy Drones. Especially if youÆre giving the Myrm T2 Medium Blasters and Drone Interfacing V. Maybe the game should be balanced to perfect-build combat characters, so itÆs not like the comparison is invalid. But I could just be irked because youÆre trying to gimp one of my favorite ships.
Incidentally, very few other ships have such prominently obvious turret points. I can thing of a couple where you can see a circle or cut-out where a turret might be placed, but the line of six turrets along both sides of the Myrm makes it exceptionally pronounced that ôsix turrets go in a straight line hereö. You canÆt have less than six turret hardpoints placed in that line without a glaringly obvious lack. As such I can guarantee you they will not change the number of turret hardpoints on the Myrm.
--Wherever you go, there you are.
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